package engine.gui;

import engine.game.Game;
import engine.game.Manager;
import engine.graphics.FontManager;

public class MainMenuScreen extends GameMenuScreen {

	private static final long serialVersionUID = 1L;

	public MainMenuScreen(Manager m, Game g) {
		super(m, g);
		Label logoCaption = new Label(m, this, "Jump'n'Run") ; 
		Label copy = new Label(m, this, FontManager.COPY_SIGN+" 2013 by MADEntertainment"); 
		Label copy2 = new Label(m, this, "Konzept, Programmierung und Design von Markus \"MADinow\" Danilow"); 
		logoCaption.setFontName(FontManager.S_FONT_24); 
		copy.setFontName(FontManager.S_FONT_11_); 
		copy2.setFontName(FontManager.S_FONT_11_); 
		logoCaption.padding(120, 0) ; 
		copy.padding(115, -this.getObjectHeight()+220); 
		copy2.padding(0, -this.getObjectHeight()+200); 
		this.addNewChild("Logo", logoCaption);
		this.addNewChild("copy", copy);
		this.addNewChild("copy2", copy2); 
	}
	

}
